Armor Class
13
Natural Armor
Hit Points
5
(1d8 + 5)
Speed
5 ft., Swim 60 ft.
STR
14
(+2)
DEX
14
(+2)
CON
15
(+2)
INT
8
(-1)
WIS
14
(+2)
CHA
11
(+0)
Senses
Darkvision 60ft, Passive Perception 12
Languages
understands the languages you speak
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Amphibious. The beast can breathe both air and water.
Primal Bond. You can add your proficiency bonus to any ability check or saving throw that the beast makes.
Actions
Binding Strike. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 2 + PB piercing or bludgeoning damage (your choice), and the target is grappled(escape DC equals your spell save DC). Until this grapple ends, the beast can’t use this attack on another target.
Description
You determine the kind of animal the beast is, choosing a kind appropriate for the stat block. Whatever kind you choose, the beast bears primal markings, indicating its mystical origin.
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