Armor Class
14
Hit Points
12
(4d8 + 10)
Speed
25 ft.
STR
8
(-1)
DEX
20
(+5)
CON
14
(+2)
INT
7
(-2)
WIS
6
(-2)
CHA
12
(+1)
Saving Throws
DEX +7
Skills
Sleight of Hand +7, Stealth +7
Senses
Passive Perception 8
Languages
Common, Gnomish, Goblin
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Cursed. Ash Angler has been cursed to lose his memory and mental capacity by the Ritual of the Two-Hearted Vault. This curse can only be removed by a wish spell.
Description
A once formidable thief who is now cursed by a ritual of his own making and in his twilight years, Ash Angler enjoys puttering about and wandering off. He carries a small sack of candies that he likes to unwrap and suck on -- a habit that seems to keep him occupied, if audible, at all times.
Comments