Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): fire bolt, eldritch blast, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith, bane
2nd level (3 slots): hold person, spiritual weapon, darkness
3rd level (2 slots): lightning bolt, revivify, slow
Multiattack. The fanatic makes two melee attacks.
Abyss Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 3) piercing damage plus 10 (3d6) necrotic damage
Grasp of the Black Hand. Melee Spell Attack: +9 to hit, reach 5 ft., one creature. Hit: 18 (4d6 + 5) necrotic damage, and the target must make Constitution Saving throw (DC 17) or be unable to regain hit points until the start of the Master's next turn
Description
Masters of the Black Hands lead the cult in its dark rituals to awaken the deep horrors in the Abyss. Using their tongues and dark powers, Masters can easily manipulate almost anyone
Comments