Large Undead, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 0 ft., fly 20 ft.
STR
10 (+0)
DEX
4 (-3)
CON
14 (+2)
INT
2 (-4)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws WIS +2
Damage Immunities Poison
Condition Immunities Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 9
Languages Deep Speech, Undercommon (understands but can’t speak)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (3d6) piercing damage.

Raze

1. Paralyzing Ray. The targeted creature must succeed on a DC 12 Constitution saving throw or be paralyzed for 2 rounds. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

2. Fear Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be frightened for 2 rounds. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

3. Enervation Ray. The targeted creature must make a DC 12 Constitution saving throw, taking 16 (4d8) necrotic damage on a failed save, or half as much damage on a successful one.

4. Disintegration Ray. If the target is a creature, it must succeed on a DC 12 Dexterity saving throw or take 16 (4d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.

Description

A magical aberration, the result of a Beholder who failed metamorphosis and became a deformed Aberrant Eye. Slightly crazed, less intelligent and far more aggressive than full Beholders, Aberrant Eyes have snaking tendrils with paralytic Eye Stalks at the end.

Monster Tags: Beholder

Shadow1990

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