Hidey Hole: While burrowed gain advantage on stealth roles
Molten Rock Throw: Ranged Weapon Attack: +7 to hit, reach 30-10 ft., 5 ft. AOE. Targets make a DC 15 Dex save throw, taking half damage on a pass, it deals 10.5 (3d6) fire damage. On a direct hit deal an additional 5 bludgeoning damage.
Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4.5 (1d6 + 1) piercing damage.
Consume: Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: target is swallowed and takes 7 (2d6) fire damage at the start of their turn. Your stomach has an AC of 17, if an enemy can deal 10 damage to your stomach they are beelched up using your next turn’s bonus action (you can only consume a small or smaller creature). Consume can also be used to consume minerals, buffing beelch, you can consume twice in one action if currently burrowed.
Beelch: You can use a bonus action to deal fire damage in a 10 ft. cone based on how much has been consumed. Targets in the area make a DC 19 Dex save, or take 7 (2d6) for every time something has been consumed (up to a max of 28 (8d6)), or half on a successful save.
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