Small Construct (Goblinoid), Unaligned
Armor Class 16 natural armor
Hit Points 120 (20d10 + 20)
Speed 40 ft.
STR
13 (+1)
DEX
20 (+5)
CON
20 (+5)
INT
14 (+2)
WIS
12 (+1)
CHA
1 (-5)
Saving Throws DEX +8, CON +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Passive Perception 18
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Mobile

You are exceptionally speedy and agile. You gain the following benefits:

  • Your speed increases by 10 feet.
  • When you use the dash action, difficult terrain doesn’t cost you extra movement on that turn.
  • When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

Cunning Action

your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

solid feetwork. this unit ignores difficult terrain penalties

Spellcasting. The clockwork goblin can cast permanent blur.
it has the same effect as blur but isnt concentration and lasts 1 hour

Actions

Action Name. can attack twice.

sharp scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 5) slashing damage. 

 

Description

these goblin constructs are meant to ambush a party and keep them moving never standing still. they will work togheter in pairs to provide themselves advantage and then disengage.

Previous Versions

Name Date Modified Views Adds Version Actions
10/22/2020 2:34:52 PM
5
1
1
Coming Soon
11/20/2020 9:03:37 AM
8
1
--
Coming Soon
mmaamm

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