Hold Breath. The Bunyip can hold its breath for 30 minutes.
Keen Smell. The Bunyip has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the Bunyip moves at least 40 ft. straight toward a creature and then hits it with a claw Attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Bunyip can make one bite Attack against it as a Bonus Action.
Running Leap. With a 10-foot running start, the Bunyip can long jump up to 45 ft.
Multiattack. The Bunyip makes two attacks: one with its bite, one with its tail, or one with it's tusks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the Bunyip can't bite another target.
Tusks. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d10+2) slashing damage.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the Bunyip. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Description
Bunyips have round heads resembling a bulldog or horse, prominent ears, long tail, whiskers like a seal or otter, long-maned necked, 15 feet long, and is said to have black or brown fur, large ears, and long tusks. The bunyip has been described by natives as amphibious, nocturnal, and inhabiting lakes, rivers, and swamps. Bunyips, according to the natives can swim swiftly, have a loud, roaring call, and feed on crayfish and are bloodthirsty predators of humans, particularly women and children. Bunyip eggs are allegedly laid in platypus nests.
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