Medium Dragon, Chaotic Good
Armor Class 17 (natural armor)
Hit Points 45 (7d10 + 6)
Speed 30 ft., Fly 60 ft. Brown dragons cannot fly, Swim 30 ft., Burrow 30 ft. Brown Dragons only
STR
16 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws DEX +3, CON +4, WIS +2, CHA +4
Skills Perception +4, Stealth +3
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The dragon can breathe air and water.

Immunity. Each dragon is immune to a specific damage type

Black. Acid

Blue. Lightning

Green. Poison

Red. Fire

White. Cold

Brown. Acid

Gray. Acid

Purple. Psychic

Yellow. Fire

Sunlight Sensitivity. Purple dragons are sensitive to bright light

 

 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) elemental damage (corresponds to the dragon's immunity and breath element).

Breath Weapon (recharge 8). The dragon exhales elemental damage related to its type.

Black

Acid Breath. The dragon exhales acid in a 15-­foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

Blue

Lightning Breath. The dragon exhales lightning in a 30-­foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

Green

Poison Breath. The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

Red

Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one

White

Cold Breath. The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

Brown

Acid Breath. The dragon exhales acid in a 15-­foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

Gray

Acid Breath. The dragon exhales acid in a 15-­foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

Purple

Psychic 'Breath'. The dragon exhales psychic energy in a 15-­foot line that is 5 feet wide. Each creature in that line must make a DC 12 Wisdom saving throw, or become dominated for 1 minute. This follows the same rules as Dominate Person

Yellow

Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one

Xeriana

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