Huge Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 54 (9d10)
Speed 10 ft., swim 40 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
5 (-3)
WIS
16 (+3)
CHA
6 (-2)
Skills Perception +3
Senses Blindsight 60 ft., Passive Perception 16
Languages Aquan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amphibious The Giant Shark can breathe air and water.

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Actions

Fish out of the water. While in the water, a giant shark can make jumps up to 15ft. in height in the air after moving at least 10ft. If it lands 5ft or less away from another creature, it can make a free Chomp attack.

Chomp. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 +4) piercing damage. If the target is Medium or smaller, it has to make a DC14 Strength (Athletics) or Dexterity (Acrobatics)check, or become grappled. The target can repeat the check as an action in order to break free.

Flesh ripping. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature grappled by the Giant Shark. Hit: The target takes 22 (4d10 + 4) piercing damage.

Description

A giant shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.

Monster Tags: Misc Creature

Habitat: Underwater

Victoic

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