Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage.
Luger P-08. Ranged Weapon Attack: +2 to hit, reach 75 ft., four creatures. Hit: 12 (1d10 + 4) piercing damage.
Description
These Cultists swear allegiance to the Great Old One known as Cthulhu. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices. Thus, while having a conversation with one, a character must make both a Charisma Saving Throw (with disadvantage), and an Insanity Saving Throw.
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