False appearance. While the tree remains motionless, it's indistinguishable from a normal decorated tree.
Grappler. The tree has advantage on attack rolls against any creature grappled by it, and creatures attempting to break the grapple have a disadvantage.
Damage Transfer. While it is grappling a creature, the tree takes only half damage and the creature takes the other half.
Fear of fire. if the tree takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Keen Perspective. The tree has advantage on Wisdom(perception) checks that rely on sight, and cannot be flanked.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 large or one small target. The target is grappled(escape DC 13) until the grapple, ends the target is restrained and blinded. The tree cannot bite another target. In addition at the start of the targets turn the target takes 10 (2d6 + 3) peirceing damage and 5 (1d4 + 3) acid damage.
Acidic spittle. (Recharge 5-6). RangedWeapon Attack: the tree spits an acidic glob at a point it can see within 15 feet of it. The glob explodes in a muck of acid of black on impact. Each creature within 5 feet of the impact must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the trees nest turn, and take 5 (1d4 + 3) acid damage. The tree cannot use its spittle if it has a target grappled within its mouth.
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