Gargantuan Elemental, Lawful Evil
Armor Class 17 (natural armor)
Hit Points 137 (13d10 + 65)
Speed 60 ft.
STR
20 (+5)
DEX
5 (-3)
CON
20 (+5)
INT
7 (-2)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws CON +8
Damage Vulnerabilities Force, Lightning, Psychic, Thunder
Damage Resistances Acid, Bludgeoning, Piercing; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 9
Languages Terran Understands but doesn't speak.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Siege Monster. The elemental deals double damage to objects and structures.

Monster Siege: Zombies and skeletons live in the town, and can climb down the walking town to attack

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Description

The walking Town plods forward like a walking hill, club-like legs of jagged stone Holding it in the air. Its body consists of dirt and stone with a ruined town atop it, occasionally the dirt and stone is set with chunks of metal, gems, and bright minerals, or even a cave.

Monster Tags: Misc CreatureElemental

Habitat: Underdark

Tottalyrunningthisnormally

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