Medium Monstrosity, Neutral Evil
Armor Class 14 Natural Armor
Hit Points 105 (14d8 + 42)
Speed 50 ft.
STR
17 (+3)
DEX
19 (+4)
CON
16 (+3)
INT
6 (-2)
WIS
14 (+2)
CHA
5 (-3)
Saving Throws STR +5, DEX +6, CON +5
Skills Athletics +5, Stealth +6
Senses Darkvision 120ft, Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Ambusher. The blood stag has advantage on attack rolls against any creature it has surprised.

Sunlight Sensitivity. While in sunlight, the blood stag has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The blood stag makes two attacks, one with impale and one with bite, it can replace the bite attack with a tail attack

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one willing creature, or a creature that is restrained by the blood stag, or incapacitated. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the blood stag regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if the effect reduces its hit point maximum to 0.

 Impale. Melee Weapon Attack: +5 to hit, reach 5 ft., Hit: 10 (2d6 + 3) piercing damage and the target must succeed a Strength saving throw DC 13 or be impaled by the antler and be restrained. The Blood Stag can restrain a maximum of 2  creatures in this manner. A restrained creature can use an action to repeat the saving throw, freeing itself on success.

Tail. MeleeWeapon Attack: +5 to hit, range 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Reactions

Blood Call. The blood stag can use a bonus action to teleport to a creature within 60 feet of it that doesn't have all its hit points and make one Impale Attack.

Description

("RUN!" yelled the father before slicing his own wrists so that his child might live.)

ORIGIN

Blood Stags are known to roam the deep and lush forests of the world. The most common theory explains that their voracious tendencies for humanoid blood, elven in particular, could be explained by a curse that plagues them. an unknown vampire lord tried to strengthen his armies, experimenting on a herd of stags and deer. In his experiments, he modified the genome of the creatures using dark forces, and even darker pacts. Seeing failure after failure, his subjects dying one after the other, he chose to release them and move his focus to something more productive.......... But the curse was latent. Carried in the genes of these original stags, it would manifest at random, instantly killing the beast and bringing it back as a terrifying monster. Due to its inheritable nature, this curse has yet to be neutralized.

BEHAVIOR

Blood Stags are lonely specimens, mostly due to the fact that when their mutation manifests they devour their whole herd, not even sparing their own children, leaving themselves alone in the world. From there they start hunting, starting with other large herbivores, until the inevitably taste humanoid flesh; perhaps a group of hunters contracted to hunt it, or simply some unfortunate travelers; and and it gets addicted to it. Once the Blood Stag has feasted enough, its curse progresses further turning them into Albino Blood Stags. These monsters tear through flesh, leaving a trail of blood in their path. Once an Albino Blood Stag has been spotted, most villages go into high alert, closing their gates, until the threat has been dealt with.

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