Large Construct, Unaligned
Armor Class 20 Natural Armor
Hit Points 147 (14d12 + 56)
Speed 30 ft., (hover)
STR
24 (+7)
DEX
11 (+0)
CON
19 (+4)
INT
12 (+1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +12, CON +9
Damage Immunities Lightning, Poison, Psychic
Senses Passive Perception 10
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Fiery End. If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind 

Immutable Form. The magen is immune to any spell or effect that would alter its form.

Magic Resistance. The magen has advantage on saving throws against spells and other magical effects.

Siege Monster. The magen deals double damage to objects and structures.

Unusual Nature. The magen doesn’t require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest.

Spell Immunity. The helmed horror is immune to three spells chosen by its creator. the spells are magic missile, heat metal, and lightning bolt.

Actions

Multiattack. The magen makes two energy blade attacks.

Energy Blade. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit:  16 (2d6 + 10) slashing damage plus 25 (5d6+10) radiant damage.

Static Discharge (Recharge 5–6). The magen discharges a lightning bolt in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw (with disadvantage if the creature is wearing armor made of metal), taking 30 (6d10) lightning damage on a failed save, or half as much damage on a successful one.

 

Reactions

Parry. When hit with a melee weapon attack the magen can increase its AC by 3 using its energy blade to block the incoming attack. This increase to AC may prevent the hit and only applies to that attack.

LMspore

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