Huge Monstrosity, Neutral Evil
Armor Class 19 Natural armor
Hit Points 162 (12d12 + 84)
Speed 60 ft.
STR
25 (+7)
DEX
13 (+1)
CON
24 (+7)
INT
13 (+1)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws INT +5, WIS +8, CHA +6
Damage Resistances Fire
Damage Immunities Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Passive Perception 14
Languages Braxat
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Aggressive. As a bonus action, the braxat can move up to its speed toward a hostile creature that it can see.

Innate Spellcasting (Psionics). The braxat's innate spellcasting ability is Wisdom (spell save DC 16).  The braxat can cast the following spells without requiring material components. 
Cantrips (at will): mage hand (the hand is invisible), hypnotic pattern, message, shield 
1st level (# slots): Bigby's hand (the hand is invisible), mislead, power word stun

Mental Defenses. The braxat is immune to any effect that would sense its emotions or read its thoughts, including divination spells. Even wish spells or effects of similar power cannot affect the braxat's mind or gain information about it.

Actions

Multiattack. The braxat makes two melee attacks.

Greatclub. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. 

Acid Breath (Recharge 6). The braxat emits a 15-foot cone of acid. Each creature in the area must make a DC 19 Dexterity saving throw, taking 22 (4d10) acid damage on a failed saving throw, or half as much damage on a successful one.

Reactions

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Description

It is difficult to tell whether the braxat are of mammalian or reptilian stock. Their backs are covered with thick, articulated shells, their heads have a squarish lizard-like shape giving them a reptilian appearance, and the crowns of their heads are defended by three to five horny protrusions. At the same time, they walk upright on two feet, can speak with a human-like voice, have a fully opposable thumb, and are warm-blooded.

Braxat are hunters by nature, and their fighting tactics reflect this. They will often use psionic attacks in an attempt to disable their opponents and reduce the risk to themselves.

After attacking psionically, the braxat wade into hand-to-hand combat, usually carrying a massive spiked club. They use their breath weapon only as a last resort, for it tends to render the prey unsuitable for consumption.

Braxat suffer damage only when hit by steel weapons or those with a magical enchantment upon them. All other weapons glance off of them harmlessly, although they may be knocked prone or otherwise affected by them.

Braxats are found throughout Athas, wandering the forlorn wastes in search of prey. They are usually solitary creatures, but may rarely be found in mated pairs (in this case, the young are usually safely hidden away in a remote cavern).

Braxat are true terrors of the desert, usually attacking at night in search of fresh meat. Although they will eat caravan mounts on occasion (with the exception of kanks), they prefer intelligent races.

Braxat shells make excellent shields and armor plates. Because of this, they are sometimes hunted by other creatures living near them. Because of the power of the braxat, however, would-be hunters often find the tables turned upon them and end up the targets of a deadly ambush

Habitat: Desert

dngrChillRobinson

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