Tiny Undead, Chaotic Neutral
Armor Class 12
Hit Points 21 (3d4 + 2)
Speed
STR
4 (-3)
DEX
20 (+5)
CON
10 (+0)
INT
14 (+2)
WIS
12 (+1)
CHA
3 (-4)
Saving Throws DEX +7
Damage Immunities Bludgeoning
Senses Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

swarm do 2d6 +stop dark vision  for 1 turn

blood suck gain 1d8 hp + do 1d4 damage 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Swamp

olora_doviir

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