Pack Tactics. The raptor has advantage on an attack roll against a creature if at least one of the raptor's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Pounce. If the raptor moves at least 20 feet toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the raptor can make one bite attack against it as a bonus action.
Multiattack. The raptor makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Teleport. The raptor magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the raptor can make two claw attacks.
Fade Jump (Recharge 5-6). When The raptor takes damage, it can use its reaction to turn invisible and teleport up to 40 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks.
Description
The Blink Raptor takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm, much like the Blink Dog. Unlike the Blink Dog, the Blink Raptor is very intelligent and has an impressive control over its teleporting ability. This blue-feathered dinosaur is a social predator; Often hunting in packs to bring down larger prey and kills by gripping its target with its claws and feeding while the creature is still alive.
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