Medium Construct, Neutral
Armor Class 16 (natural armor)
Hit Points 18 (4d8)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
4 (-3)
WIS
20 (+5)
CHA
6 (-2)
Saving Throws DEX +3, CON +4, WIS +7
Skills Athletics +4, Perception +4
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Truesight 120 ft., Passive Perception 18
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Vigilant. The defender can’t be surprised.

Actions

Force-Empowered Beam. Ranged Spell Attack: +5 to hit, reach 120 ft., one target you can see. Hit: 1d12 + 4 force damage.

Self Destruct (Once). Spell Attack. Self (20ft. Circle).  DEX Save 18. The construct activates its self-destruct module, causing it to explode at the start of its next turn. When this action is taken, the watcher's red eye begins to blink quickly and a high pitched whine comes from within. If the watcher reaches 0 HP before the start of its next turn, it explodes early. Any creatures within 20ft of the watcher when it explodes must make a dexterity saving throw (DC 18). Taking 6d6 fire damage and being knocked prone on a failed save, and taking half as much damage on a successful save while remaining standing.

Slam. Melee Weapon Attack. +5 to hit, reach 5ft., Single Target. Hit: 1d10 +3 bludgeoning damage.

Reactions

Keen Sight: The owl has advantage on Wisdom (Perception) checks that rely on sight.

Description

This construct looks like a miniature mechanized beholder with a single red eye that watches ceaselessly.

Mattxdcog

Comments

Posts Quoted:
Reply
Clear All Quotes