Close quarters killer. On their action, they can lower their armor class by 1 and attack using their scales. They deal 10d4 damage on a hit. They can only do this attack when transformed.
Claws. 5d8 damage
Reaction Name. If attacked, they can sprint backwards 90 feet. They cannot see where they are going as they do this, so they may run into a wall if they do this. If they have ran 30 ft before hitting, they loose 1d6 hit points. At 60 ft, it is 2d6, and at 90, it is 3d6.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
In human form, they look like very pale humans with black hair and long, black fingernails. Their eyes have not white part to them; it is all black. When transformed, they have grey, purple, and black scales. They are still a mediem humanoid, but no hair or skin is visible. If they attack with close quarters killer, you can see red skin underneth. Lives in underdark, but will come to the surface to raid villages.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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