Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:
Poison Breath. The dragon exhales poison in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.
True Reduce/Enlarge. The dragon after years of growing has learned how to increase or reduce it size at will. It can enlarge to 2000Ft long and 40Ft wide or Reduce to 1ft long and .5ft wide. They usually have a medium size but if provoked will become gargantuan.
Reaction Name. Enter the description for your action.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Bladed Tail Attack (Costs 2 Actions). The dragon takes it tail and slashes it in horizontal motion. Each creature within 30-60 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) slashing damage and be knocked prone. The dragon can then dig down to half its digging. Speed.
Description
Sand dragons are dragons made from sand and a heart Red of a dragon. They are constructs but they have their own thoughts and conscience. They usually kill their creators because they still know their past life and how they died. They can dig and pass through sand as if they were flying. They posses no wings but do have sharp curved claws that can dig. They a long but almost sleek body but is similar in a way to a normal dragons body. They slowly become bigger as they absorb more sand over their life time. An Ancient Sand Dragon has lived for 7000 years to gain their power. And as they lived for so long they not to attack immediately and usually stalk their prey. Though they are actually like conversation and will not attack unless provoked. They have no lair as have to constantly move. So coming across one is rare. They a strong glass bladed tail.
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