Large unknown, Unaligned
Armor Class 10 Natural armor, plate
Hit Points 70 (13d8)
Speed 30 ft.
STR
30 (+10)
DEX
30 (+10)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
20 (+5)
Senses Unknown We still have not found out everything about this thing., Passive Perception 97
Languages All The Crayger is the only one of it's kind so why does it know every language?
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Telepathy. The creature can read the player's mind.

Spellcasting. The Crayger is a 9-level spellcaster. Its spellcasting ability is 16 (spell save DC 5, +7 to hit with spell attacks). The Crayger has following wizard spells prepared:
Cantrips (at will): Fireball, Aid, 
1st level (2 slots): Fireball, Aid

Actions

Poison spit. Poison spit attack: +5 to hit, reach 14 ft., 4 target. Hit: 8 (3d6 + 7) poison damage. 

Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 12 ft., 2 target. Hit: 8 (4d6 + 7) Slashing damage. 

Action Ranged Attack. RangedWeapon Attack: +9 to hit, range 10/13 ft., 8 target. Hit: 7 (9d6 + 6) Piercing damage.

Reactions

Defeat reaction: The Crayger is shocked! It feels something it has never felt before...defeat. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

The summoning of the dragons. (Costs 6 Actions). The crayger pulls out a book and reads out the words ''OOWAYFLUK'' to summon an adult dragon of choice. The dragon will fight for the Crayger for two hours.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Crayger is a mysterious creature, no one has seen it's face. It wears a cloak and has yellow finger nails and pale blue skin. All you can see through it's cloak are it's red eyes.

The Crayger is usually in any type of forest and dungeons. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrassland

Son_Dog

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