Small Humanoid (Elf, Human), Chaotic Evil
Armor Class 15 cloak
Hit Points 60 (6d12)
Speed 45 ft.
STR
13 (+1)
DEX
20 (+5)
CON
12 (+1)
INT
19 (+4)
WIS
18 (+4)
CHA
17 (+3)
Saving Throws DEX +7, INT +6, CHA +5
Damage Resistances Necrotic, Psychic
Condition Immunities Charmed, Frightened
Senses Darkvision, Passive Perception 20
Languages Abyssal, Celestial, Common common, celestial, demonic, abyssal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Demonic Presence. All of this cultist's spells are a black mass with hints of blood red flowing through it despite of the spell's descriptions.

Spellcasting. The Brood Cultist is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +5 to hit with spell attacks). The Brood Cultist has the following spells prepared:
Cantrips (at will): Eldritch Blast, Chill touch, Sapping Sting, Vicious Mockery
1st level (5 slots): Chromatic Orb, Chaos Bolt, Fog Cloud 

Actions

Ritual Dagger Power. Once per combat, the Brood cultist may channel the power of the Ritual Dagger and shoot a beam of blood magic by doing a ranged spell attack. On a hit, the target takes 6d10 necrotic damage.

Ritual Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d6 + 2) piercing damage and (1d8+0) necrotic damage 

Blowpipe. RangedWeapon Attack: +4 to hit, range 30/50 ft., 1 target. Hit: (1d4 + 2) piercing damage and (1d4) poison damage.

Reactions

Ritual Dagger. Melee Weapon Reaction Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d6 + 2) piercing damage and (1d8+0) necrotic damage 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: NPCDevilDemonelfhumanoidHuman

Hoodrat0

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