Charge. Same as a dash, but goes 3 times their speed and deals 2d6 bludgeoning damage if it hits something.
Claw. This deals 2d6 slashing damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A very large bear. Has long fur that is either white, brown, black, or purple. (Purple coloring is only if a good aligned creature is riding it and has spent one hour to perform a ritual to do this. Ritual can be done during a short rest.) Used as a mount in combat or for traveling. Requires an exotic saddle to ride.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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