Large Fey, Any Evil Alignment
Armor Class 16 (Natural Armor)
Hit Points 70 (14d10)
Speed 40 ft.
STR
16 (+3)
DEX
17 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
17 (+3)
Skills Perception +2, Performance +4, Stealth +7
Damage Vulnerabilities Radiant
Damage Resistances Fire
Damage Immunities Necrotic
Senses Passive Perception 12
Languages Common, Elvish, Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The Satyr's innate spellcasting ability is Charisma (spell save DC 15, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: eldritch blast (3 beams, +3 bonus to each damage roll)

3/day: fireball

 

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 4) bludgeoning damage.

 

Description

Satyrs are raucous fey that resemble stout male humans with the furry lower bodies and cloven hooves of goats. They frolic in wild forests, driven by curiosity and hedonism in equal measure.

Habitat: Forest

Shibousha

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