Melted Steel Coat: This creatures coat is made of melted steel. When attacked with a physical unarmed attack the attacker must role a Dexterity saving throw of 11 or take 2d4 fire damage.
Legged Grab: The Antillion runs up to its target and grabs a hold of it with all its legs. The target must succeed on a DC 14 Strength saving throw or be knocked prone. While in this hold the melted
Bite: The Antillion takes its mandibles and locks its jaw on an opposing creature. This creature takes 1d4+1 damage and is knocked prone until the Antillion lets go.
Steel Rain: The Antillion spits out a cloud of smoke from its mandibles. The cloud will stay above the point where it did it in a 10 foot radius. This smoke cloud while in the air drops a lava like substance but is really melted steel. This does 2d4 fire damage while a creatures turn starts in it other then the Antillion.
Steel Revenge: If a creature uses an unarmed attack on the Antillion then the Antillion will have the option to use a bite attack.
This creature has no legendary actions.
This creature has no Mythic actions
Description
It looks very much like an ant but the Antillion has moving liquid steel coursing on the coat of the creature. This creature
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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