Medium Undead, Lawful Evil
Armor Class 18 Plate
Hit Points 75 (10d10 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
15 (+2)
INT
16 (+3)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws STR +7, DEX +6, INT +6
Damage Vulnerabilities Radiant
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Blinded, Charmed, Poisoned
Senses Darkvision 120ft, Passive Perception 16
Languages Abyssal, Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting The vampire has 3 Level 1 Spell Slots, 2 Level 2 Spell Slots and 1 Level 3 Spell Slots.

Magic Missile, Shield, Command

Darkness, Hold Person

Counterspell

Regeneration If the Vampire is not in running water or direct sunlight and has at least 1 Hit Point remaining it regains 10 Hit Points at the start of each of its turns. If the vampire suffers Radiant damage this feature does not activate on its following turns.

Actions

Multi-attack The Vampire makes three attacks, one of which can be a bite attack

Lonsword +6 to Hit, 1d8 + 5 Slashing Damage

Bite +6 to Hit, 1d6 Piercing + 2d6 Necrotic Damage. The target's maximum hit points are reduced by the Necrotic damage dealt. If a creature's maximum hit points are reduced to 0 by this feature it immediately dies.

Reactions

Misty Escape When the vampire would be hit by a melee attack that it can see the vampire may use its reaction to teleport to an unoccupied space that it can see within 30ft.

Description

A lesser vampire in service to a member of a dark court this vampire has practiced the use of both blade and spell.

Leirfold

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