Spellcasting The vampire has 3 Level 1 Spell Slots, 2 Level 2 Spell Slots and 1 Level 3 Spell Slots.
Magic Missile, Shield, Command
Darkness, Hold Person
Counterspell
Regeneration If the Vampire is not in running water or direct sunlight and has at least 1 Hit Point remaining it regains 10 Hit Points at the start of each of its turns. If the vampire suffers Radiant damage this feature does not activate on its following turns.
Multi-attack The Vampire makes three attacks, one of which can be a bite attack
Lonsword +6 to Hit, 1d8 + 5 Slashing Damage
Bite +6 to Hit, 1d6 Piercing + 2d6 Necrotic Damage. The target's maximum hit points are reduced by the Necrotic damage dealt. If a creature's maximum hit points are reduced to 0 by this feature it immediately dies.
Misty Escape When the vampire would be hit by a melee attack that it can see the vampire may use its reaction to teleport to an unoccupied space that it can see within 30ft.
Description
A lesser vampire in service to a member of a dark court this vampire has practiced the use of both blade and spell.
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