Medium Monstrosity (Demon), Neutral Evil
Armor Class 13 Natural armor
Hit Points 55 (7d8 + 28)
Speed
STR
12 (+1)
DEX
14 (+2)
CON
15 (+2)
INT
17 (+3)
WIS
14 (+2)
CHA
8 (-1)
Damage Resistances Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 12
Languages Languages the possessee knew in life, and any the demon knows.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Death Burst. When the abomination dies, it explodes in a burst of blood and bone as the demon violently leaves the body. Each creature within 10 feet of the abomination must make a DC 13 Dexterity saving throw, taking 2d6 necrotic damage on a failed save, or half as much on a successful save. 

Innate Spellcasting. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components. 
Cantrips (at will): charm person, fire bolt, magic missile 
1st level (2 slots): burning hands, fear, ray of enfeeblement 

Actions

Multiattack. The demon makes two attacks with its claws. 

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) slashing damage. 

Previous Versions

Name Date Modified Views Adds Version Actions
11/22/2020 7:36:25 PM
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bondlikejames

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