Large Beast, Neutral Good
Armor Class 12 Natural Armor
Hit Points 43 (5d12 + 8)
Speed 50 ft.
STR
12 (+1)
DEX
18 (+4)
CON
10 (+0)
INT
8 (-1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +6
Senses Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2

Charge. If the white hart moves at least 20 feet straight toward a target and then hits it with an antler attack on the same turn, the target takes an extra 5 (1d8 ) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Innate Spellcasting. The white hart's innate spellcasting ability is Charisma (spell save DC 15). The white hart can innately cast the following spells, requiring no components:

At will: guidance, druidcraft, pass without trace

1/day each: calm emotions, heroism, sanctuary

 

Actions

Multiattack. The white hart makes two attacks: one with its hooves and one with its antlers.

Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) bludgeoning damage.

Antlers. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) piercing damage.

Healing Touch (3/Day). The white hart touches another creature with its nose. The target magically regains 9 (2d8) hit points.

Environment: Forest

Ishliayaq

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