Antimagic Susceptibility. The battle construct is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the battle construct must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Multiattack. The battle-construct makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Blade Attack. +2 to hit, reach 5ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Close-Quarters Counters (Recharge 5-6). The battle-construct makes one of its counter reactions.
Riposte Counter: When a creature attempts a melee attack on the battle-construct and fails, the battle construct can use its reaction to make a Melee Weapon Attack at the attacking creature.
Parry Counter: If the attacking creature's attack would succeed, roll 1d10 and subtract it from the result of the attack's roll.
Description
Often used to battle eachother in the Battle-Bot competitions of the Construct Tournaments, these battle construct are forged by the geniuses of Coe Seidhe. Some are instilled with their own operating system to act of their own volition, and some are only controlled remotely, but both are battle-formidable.
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