Antimagic Susceptibility. The sharpshooter construct is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sharpshooter construct must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Multiattack. The battle-construct makes two attacks, one Melee attack and one with its ballista arm.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Ballista Arm. Ranged Weapon Attack. +2 to hit, range 150/600 ft., one target. Hit: 9 (1d10+4) piercing damage.
Construct Precision. As a bonus action, the sharpshooter construct can add 1d8 to its next attack or damage roll with its Ballista Arm. The Ballista Arm cannot be used the turn the construct takes this bonus action.
Description
Often used to battle eachother in the Battle-Bot competitions of the Construct Tournaments, these sharpshooter constructs are forged by the geniuses of Coe Seidhe. Some are instilled with their own operating system to act of their own volition, and some are only controlled remotely, but both are battle-formidable.
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