Medium Undead, Chaotic Evil
Armor Class 12
Hit Points 13 (2d8 + 2)
Speed
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +5
Damage Vulnerabilities Force
Damage Immunities Acid, Cold, Fire, Lightning, Poison, Psychic, Thunder
Condition Immunities Charmed, Paralyzed, Poisoned, Restrained
Senses Darkvision, Passive Perception 12
Languages Worg none
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

darkvision

immune to magic and static effects 

Actions

bite: +2 to hit, one target, 1d8 +4, crushing.    roll con saving throw, if below 15, take an extra 1d4 poison damage.

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a skeletal dog, eyes glow.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

nfortin

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