Spellguard Shield. Brenn has advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage to hit him.
Devil’s Sight. Magical darkness doesn’t impede the Brenn’s darkvision.
Legendary Resistance (3/Day). If Brenn fails a saving throw, he can choose to succeed instead.
Innate Spellcasting. Brenn’s innate spellcasting ability is Charisma (spell save DC 16, +9 to hit with spell attacks). Brenn can innately cast the following spells, requiring no material components:
At will: alter self, detect magic, eldritch blast (3 beams), false life, levitate (self only), mage armor (self only)
1/day each: circle of death, suggestion
3/day each: hellish rebuke, hex, scorching ray (at 3rd level)
A Final Gift (Mythic Trait; Can only be used once). If Brenn is benefiting from Bestowed Power and is reduced to 0 hit points, he does not die or fall unconscious. He instead regains 1 hit point, gains 128 temporary hit points, and gains the benefits of the Tasha's Otherworldly Guise spell (aligned to the Lower Planes) as his body is wreathed in blue flame. Brenn also regains one use of his Legendary Resistance.
A Gift Scorned. If Brenn is reduced to 0 hit points while his Final Gift mythic trait is active, his body is incinerated by the otherworldly blue fire that wreaths his body. Any creature within 5 feet of Brenn must succeed on a DC 16 Dexterity saving throw or take 14 (4d6) fire damage. Brenn's body is reduced to ash by this.
Multiattack. Brenn makes two attacks with his longsword. He can substitute one of these attacks with Eldritch Blast.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Eldritch Blast. Ranged Spell Attack: +9 to hit, range 120 ft., up to three targets. Hit: 11 (1d10 + 5) force damage.
Brenn can take 3 legendary actions, choosing from the options below. He can take only one legendary action at a time and only at the end of another creature’s turn. Brenn regains spent legendary actions at the start of his turn.
Move. Brenn moves up to his speed without provoking opportunity attacks.
Shout Command. Brenn shouts a command at one of his allies. Until the start of Brenn's next turn, a creature of Brenn's choosing within 30 feet of him that can hear him has advantage on it's next attack roll.
Longsword (Cost 2 Actions). Brenn one attack with his longsword.
If one of Brenn’s mythic traits is active, he can use the options below as legendary actions.
Enthralling Command. Brenn can attempt to control the movement of one creature cursed by his hex spell that he can see within 30 feet of him. The creature must succeed on a DC 16 Charisma saving throw or use its reaction to move up to 30 feet in a direction of Brenn’s choice.
Cast a Spell (Costs 2 Actions). Brenn can cast a spell from his Innate Spellcasting ability.
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