Chameleon. As a bonus action, a demon can alter its coloration to blend with its surroundings. This grants the demon advantage on Stealth checks.
Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
Magic Weapons. The demon’s weapon attacks are magical.
Innate Spellcasting. The demon’s spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It can innately cast the following spells at will, requiring no material components:
Sneak Attack (1/turn). The demon deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the demon that isn’t incapacitated and the demon doesn’t have disadvantage on the attack roll.
Multiattack. The demon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Description
This humanoid appears to be halfling-sized or smaller with gray skin, a wolf-like head, membranous wings, and hands and feet that end in sharpened talons. Its mouth is littered with a row of razor-sharp fangs. Its back is mottled with sickly patches of bluish-gray.
Called assassin demons or infiltrator demons, the barizou are employed as such because their small size allows them to move unseen in many places larger demons cannot go.
The typical barizou stands 3 feet tall and weighs about 60 pounds.
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