Multifaceted Perspective. Because of their large and multifaceted eyes, coh-leop are hard to surprise. The coh-leop has advantage on Wisdom (Perception) checks that rely on sight and on all initiative rolls.
Spider Climb. The coh-leop can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The coh-leop makes two claw attacks.
Macuahuitl. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 +2) slashing damage. When weapon damage is rolled for a savage weapon, any damage result of 1 is treated as though it was a 2.
Stink. When the coh-leop is the target of an opportunity attack it can use its reaction to spray a cloud of noxious gas from its abdomen. Each creature within 5 ft. must make a DC 12 Constitution saving throw. On a failed save the attack is lost and the creature cannot make opportunity attacks against the coh-leop until the start of its next turn.
Description
This Homebrew Content is part of the Nerdarchy "Out of the Box" product.
In the depths of the world, there exist many weird and strange creatures. Among them the coh-leop, or beetlefolk, fit right in.
Their insectoid shape, sharp vision and sturdy build allow them to overcome many of the challenges found underground, save for one — themselves.
Coh-leop have lived in such tight confines and under hive rule for so long that their dogma and twisted series of beliefs and theories cloud their judgement when dealing with outside cultures.
You’re With Them. One would think their insectoid nature, hive culture and ability to burrow would make the coh-leop highly organized and rich with mineral wealth. This would be true if their culture wasn’t rife with insane factions filled with wildly disparate beliefs and near constant civil war. This is compounded by the fact that any single coh-leop might itself evolve into a queen at any time, and none of them are aware when or if this might happen. Paranoia, rumor mongering and propaganda over such a fact spur more internal conflicts than the need or struggle for food.
I Smell What You’re Saying. Coh-leop communicate when necessary with outsiders through Undercommon, but when among their own kind they use pheromones to convey ideas, emotions and plans. This form of communication is silent and invisible, but leaves a hive reeking. To make matters worse, each queen’s trigger pheromone smells differently, so each hive stinks uniquely. Whereas one might smell of sulfur, another might be sour milk, and the next a dank pond.
Organized Chaos. Each hive is somewhat controlled by the current queen, but factions always evolve. The queen has spies in many factions, further sewing discord to maintain her control. Outsiders are distrusted, viewed as spies, dissenters of whatever crazy dogma that a hive or faction believes just as much as they might be seen as signs or portents of a change.
Non-beetlefolk have a very difficult time understanding what might be going on, as the near identical insect faces show little to no expression from which to judge intent — until the visitor is either captured or hailed as a justification for a wild theory.
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