Cowardly. the Cat Deity is disadvantaged on saving throws that cause the frightened condition
Keen smell. The Cat Deity has advantage on Wisdom (Perception) checks that rely on smell.
Catlike Agility. The Cat deity is immune to falling damage and has an advantages on Dexterity (Acrobatics) checks and saving throws.
Roar (1 Action). Ranged Attack: 15ft cone with a 5ft radius base, multi target. Hit: (1d8+2) thunder damage which causes the deafened condition for 6s and if you fail a DC 16 Constitution Saving throw become Frightened for 18s
Bite. Melee Weapon Attack: +3 to hit, reach 3 ft., one target. Hit: (1d20) piercing damage.
Slash. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: (1d10+2) slashing damage.
Tail slam. Melee Weapon Attack: +3 to hit, reach 14 ft, within a 45 degree arc, multi target. Hit: (1d12+2) bludgeoning damage.
Swat. Melee Weapon Attack: +2 to hit, reach 10 ft, single target. Hit: (2d6) bludgeoning damage.
Pounce (1 Action). Melee Attack: if 20ft away the Cat Deity can get down and leap onto a creature dealing (1d8+2) Bludgeoning damage, in a 5ft radius of the landing point, and can be combined with a Swat or Claw attack. If the targets fails a DC 18 Dexterity saving throw to avoid being grappled until the Cat Deity gets up and moves.
The Cat Deity has 9 legendary actions which are fully renewed after a long rest and 3 are restored every short rest. one legendary action can be used per round.
Ancient Myth (1 Legendary Action or Reaction) The Cat Deity will come back at full health on making a DC 8 Dexterity saving throw.
Multi attack (1 Legendary Action).The Cat Deity can make 3 different attacks not including a Pounce
Legendary Acrobatics (1 Legendary Action). The Cat Deity can make a Dexterity (acrobatics) roll and replace with it with any failed roll involving Dexterity (acrobatics)
Description
A impossibly large and nimble cat comparable to a large wild cat.
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