Small Beast, Unaligned
Armor Class 16 Natural armor
Hit Points 144 (32d6 + 32)
Speed 30 ft., Swim 30 ft.
STR
8 (-1)
DEX
18 (+4)
CON
13 (+1)
INT
9 (-1)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws DEX +7, INT +2, WIS +5
Skills Deception +4, Stealth +10
Senses Blindsight 30 feet, Passive Perception 12
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Ambusher. The crab has advantage on attack rolls against any creature it has surprised. 

Amphibious. The crab can breathe air and water.

Deadly Critical. The crab critically hits a target on a roll of 19-20 and rolls damage dice three times instead of two. 

Actions

Multiattack. The crab makes two knife attacks or two claw attacks.

Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 4) Piercing damage. The crab can leap up to 10 feet in a straight line before making this attack, with no cost to its movement.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit:  (1d4 + 4) Slashing damage.

Description

Knife-wielding crab ninja.

Habitat: CoastalUnderwaterUrban

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