Gloof. Melee Weapon Attack: +7 to hit, reach 10 ft., 3 targets. Hit: 5 (1d8 + 1) acid damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Achublooth are colossal piles of bubbling slime and matter that they absorb as they roam the landscapes. They constantly travel(rather slowly) across landscapes until they meet an obstacle they cannot cross(an ocean, a mountain range), in which case they slowly turn in a different direction and continue on. They are completely indifferent to whatever they consume, ravaging landscapes and cities, however, despite their size, they can be taken down fairly easily(albeit slowly).
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Is that all it does. I'm kinda dissapointed. The challenge rating should be nerfed down to 3 or 4
was intended as sorta a joke enemy
it's also nowhere near done