Metallic burn. When a creature wearing chain mail, breast plate, half plate, chain shirt, ring mail, plate is hit by the devil they take an extra 11 (2d10) fire damage.
Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Magic Weapons. The devil’s weapon attacks are magical.
Multi attack. The brazen devil makes two attacks.
Halberd. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 17 (2d10 + 6) slashing damage.
Beam of hell fire (Recharges on 6). The devil sends out a 5ft wide 60ft line of hell fire and all creatures within this line must make a DC 14 dexterity saving throw or take 27 (5d10) fire damage. This fire damage ignores fire resistance and on a successful saving throw a creature only takes half damage.
Opportunity seeker. If a creature is knocked prone the devil can make a halberd attack against that creature as a reaction.
Description
IN THE FIERY DEPTHS OF NESSUS lies Malsheem, the infernal fortress of Asmodeus. This is the domain of the brazen devils, so named because they are permanently encased in hell forged brass armor. The devils are stalwart defenders and ferocious combatants, swarming anyone who dares trespass into their territory.
The Malsheem Guard, a force of 1,001 brazen devils, consists of the most loyal and ferocious devils. The Guard protects Asmodeus’s palace and serves as an elite bodyguard. When a member of the Malsheem Guard dies, a new brazen devil is soon elevated in its place. Unlike pit fiends, brazen devils lack ambition and crave only to serve their evil lord.
Brazen devils are created from the worthiest and most devoted barbed devils, bearded devils and merregons. In a lengthy and agonizing ritual, the creatures are cut apart and fitted into hell forged brass armor. The armor is irremovable and remains attached to the devil for the rest of its existence.
Previous Versions
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11/23/2020 10:08:34 PM
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98
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5
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Coming Soon
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