Large Construct, Neutral
Armor Class 15 (natural armor)
Hit Points 90 (12d12 + 24)
Speed 30 ft., Fly 60 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +4, CON +4
Skills Perception +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison
Condition Immunities Exhaustion, Petrified, Poisoned
Senses Darkvision, Passive Perception 11
Languages Terran
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue. 

Magical Tail. If the gargoyle takes 30 or more slashing damage in a single turn, its tail is chopped off. Once the tail is chopped off, the gargoyle can no longer use its tail attack. 

Strength in Numbers. Upon a gargoyle reaching half health, 1d4 gargoyles fly in to assist the injured gargoyle. After this happens once in an encounter, it cannot happen again. 

Actions

Multiattack. The gargoyle makes two attacks: one Halberd attack and one tail attack. 

Halberd. Melee Weapon Attack: +4 to hit, reach 10ft., Hit: 7 (1d10+2) slashing damage.

Axe-Tail. Melee Weapon Attack: +4 to hit, reach 15ft., Hit: 7 (1d10+2) slashing damage, plus 3 (1d6+1) poison damage.

Fire Breath (Recharge 5-6). The gargoyle exhales fire in a 15ft. cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one.

Monster Tags: construct

Habitat: Urban

Ichabod_Crane

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