False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
Magical Tail. If the gargoyle takes 30 or more slashing damage in a single turn, its tail is chopped off. Once the tail is chopped off, the gargoyle can no longer use its tail attack.
Strength in Numbers. Upon a gargoyle reaching half health, 1d4 gargoyles fly in to assist the injured gargoyle. After this happens once in an encounter, it cannot happen again.
Multiattack. The gargoyle makes two attacks: one Halberd attack and one tail attack.
Halberd. Melee Weapon Attack: +4 to hit, reach 10ft., Hit: 7 (1d10+2) slashing damage.
Axe-Tail. Melee Weapon Attack: +4 to hit, reach 15ft., Hit: 7 (1d10+2) slashing damage, plus 3 (1d6+1) poison damage.
Fire Breath (Recharge 5-6). The gargoyle exhales fire in a 15ft. cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one.
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