Limited Camouflage. When up against a solid surface such as a wall, a Chameleon Cabalist may use its action to camouflage itself with the texture of the surface. While it remains motionless, it takes a DC 17 Wisdom (Perception) check or a DC 15 Intelligence (Investigation) check to detect its presence.
Adhesive. The Chameleon Cabalist adheres to anything it touches with its hands or the bottoms of its feet. A Huge or smaller creature adhered to the cabalist is also grappled by it (escape DC 13).
Wicked Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 1) slashing damage.
Description
Chameleon Cabalists have absorbed some of the abilities of mimics, and are able to both blend in flawlessly with their environment and adhere to seemingly impossible surfaces.
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