Medium Humanoid, Chaotic Evil
Armor Class 13 (cabal greaves)
Hit Points 27 (5d8 + 5)
Speed 30 ft., Climb 15 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
8 (-1)
CHA
15 (+2)
Skills Acrobatics +4, Stealth +4
Damage Vulnerabilities Thunder
Damage Resistances Psychic
Senses Passive Perception 9
Languages Deep Speech, Telepathy
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Limited Camouflage. When up against a solid surface such as a wall, a Chameleon Cabalist may use its action to camouflage itself with the texture of the surface. While it remains motionless, it takes a DC 17 Wisdom (Perception) check or a DC 15 Intelligence (Investigation) check to detect its presence.

Adhesive. The Chameleon Cabalist adheres to anything it touches with its hands or the bottoms of its feet. A Huge or smaller creature adhered to the cabalist is also grappled by it (escape DC 13).

Actions

Wicked Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 1) slashing damage. 

 

Description

Chameleon Cabalists have absorbed some of the abilities of mimics, and are able to both blend in flawlessly with their environment and adhere to seemingly impossible surfaces.

DungeonMasterHenry

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