Medium Fiend (Devil), Lawful Evil
Armor Class 14 (natural armor)
Hit Points 84 (10d8 + 21)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +6, CON +5, WIS +5
Skills Arcana +4, Athletics +8
Damage Resistances Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Infernal, Telepathy 120 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Steadfast. The devil can't be frightened while it can see an allied creature within 30 feet of it.

Spined escape. Upon death, the Bearded devil elite explodes into a small back cloud of smoke as 3 spined devils emerge forth.

Innate spell-casting: The Bearded Devil Elite can cast the following spells at will.

-Burning hands 3x/day

-Misty step 4x/day

Actions

Multiattack. The devil makes 3 attacks: one with its beard and two with its glaive.

Beard. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 13 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Reactions

The Bearded devil elite can make an extra opportunity attack whenever a creature enters it's melee range.

Monster Tags: Devil

IronHuggies

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