Necrotic Absorption. Whenever the golem is subjected to necrotic damage, it takes no damage and instead regains a number of hit points equal to the necrotic damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Spellcasting: Chronos is an 18th level spellcaster. Its spellcasting ability is wisdom (Spell save DC 17, +10 to hit with spell attacks). Chronos has access to the following dunamancy spells:
- 1st level (3 slots): Magnify Gravity
- 7th level (1 slot): Reverse Gravity
- 9th level ( 1 slot): Time Stop
Multiattack. The golem makes two melee attacks. One slam and one scythe attack
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Scythe. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 7) slashing damage.
Slow (Recharge 5-6): The golem Targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use Reactions, its speed is halved, and it can't make more than one Attack on its turn. In addition, the target can take either an action or a Bonus Action on its turn, not both. These Effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the Effect on itself on a success.
Haste (Recharge 5-6): Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
Comments