Large Beast, Neutral Good
Armor Class 16 (natural armor)
Hit Points 121 (18d12 + 4)
Speed 15 ft., Swim 35 ft., Fly 80 ft.
STR
25 (+7)
DEX
18 (+4)
CON
18 (+4)
INT
16 (+3)
WIS
22 (+6)
CHA
15 (+2)
Saving Throws STR +11, WIS +10
Skills Athletics +9, Insight +11, Nature +7
Damage Immunities Cold, Psychic
Condition Immunities Charmed, Frightened
Senses Darkvision 120ft, Passive Perception 16
Languages All, Telepathy 120ft --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Hold Breath. The waddleator can hold its breath for 30 minutes.

Actions

Multiattack. The waddleator makes three attacks: one with its bite, one with its tail and one with its peck.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 38 (7d8 + 7) piercing damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the waddleator can't bite another target.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the waddleator. Hit:  23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Peck. Melee Weapon Attack: +5 to hit, reach 5 ft. one target. Hit:  17 ( 3d6 + 7) piercing damage.

Askaros

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