Hold Breath. The waddleator can hold its breath for 30 minutes.
Multiattack. The waddleator makes three attacks: one with its bite, one with its tail and one with its peck.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 38 (7d8 + 7) piercing damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the waddleator can't bite another target.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the waddleator. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Peck. Melee Weapon Attack: +5 to hit, reach 5 ft. one target. Hit: 17 ( 3d6 + 7) piercing damage.
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Posted Nov 25, 2020Is the challenge rating good for this?