Tiny Beast, Lawful Evil
Armor Class 12
Hit Points 11 (10d10)
Speed 30 ft., Climb 20 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Senses Passive Perception 11
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Senses darkvision 60 ft.

Keen Smell The panther has advantage on Wisdom (Perception) checks that rely on smell.

Actions
Tentacle Melee Weapon Attack: +3 to hit, reach 5 ft., one target. (1d4) bludgeoning damage plus (1d2) piercing damage.
Bite Melee Weapon Attack: +2to hit, reach 5 ft., one target. Hit: (1d4) piercing damage.
Claw Melee Weapon Attack: +2 to hit, wreach 5 ft., one target. Hit: (1d2 + 1) slashing damage.
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Sim2on

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