Medium Humanoid (Human), Lawful Neutral
Armor Class 15
Hit Points 104 (19d8 + 19)
Speed 30 ft.
STR
10 (+0)
DEX
20 (+5)
CON
12 (+1)
INT
14 (+2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +10, CHA +9
Skills Acrobatics +10, Insight +7, Nature +7, Persuasion +9, Survival +7
Senses Passive Perception 12
Languages understands Common, Dwarvish, and Elvish
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Special Equipment. Ciri wields a longsword+1.

Evasion. If Ciri is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Ciri instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Innate Spellcasting. Ciri's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

3/day each: Plane Shift*, Teleport*
1/day each: Time Stop, Gate

*(only for herself)
 
Actions

Multiattack. Ciri makes two attacks witch her longsword+1.

Longsword + 1. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands; and 8(1d6+5) force damage.

Reactions

Parry. Ciri adds +2 to its AC against one melee attack that would hit it. To do so, Ciri must see the attacker and be wielding a melee weapon.

Legendary Actions

The monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn.

Teleport. Ciri magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Attack (Cost 2 Actions). Ciri makes two attacks with her longsword+1.

Previous Versions

Name Date Modified Views Adds Version Actions
11/25/2020 9:02:37 AM
9
1
1.5
Coming Soon
11/25/2020 9:04:19 AM
9
1
1.6
Coming Soon

Monster Tags: Human

Habitat: Urban

OrphenPendragon