Limited Telepathy. The Arcane Otyugh can magically transmit simple messages and images to any creature within 200 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.
Limited Telepathy. Arcane Otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.
Spellcasting. Arcane Otyugh is a 6th level spellcaster. It's spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following spells prepared at all times:
1st level (4 slots): magic missile, dissonant whispers,sleep
2nd level (3 slots): crown of madness, hold person
3rd level (2 slots): Enemies Abound, counterspell
4th level (1 slot): confusion
Dual Concentration. This creature can concentrate on 2 spell simultaniously. If it fails any concentration check, it loses concentration on both spells.
Multiattack. The otyugh makes three attacks: two with it's tentacles and one with it's bite.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Charisma Saving Throw. On a success this effect does nothing. On a Failed save the creature must roll a d4 and have that effect take place on it's enchantment table. If the creature is also grappled by the otyugh then it releases the grapple on a hit.
Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.
Tentacle Slam. The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.
Multiattack. The otyugh makes three attacks: one with its bite and two with its tentacles.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.
Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.
Tentacle Slam. The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.
Charming Table. When a creature hits the Arcane Otyugh with an attack th Arcane Otyugh may use its reaction to force the attacker to make a wisdom saving throw. On a fail the attacker rolls a d4 and one of the following effects take place:
1 - 1st level Sleep
2 - 2nd level Mind Sliver
3 - 3rd level Fear
4 - Arcane Otyugh regains a spell slot
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