Armor Class
13
Hit Points
27
(5d8 + 5)
Speed
30 ft., climb 30 ft.
STR
11
(+0)
DEX
17
(+3)
CON
12
(+1)
INT
13
(+1)
WIS
14
(+2)
CHA
9
(-1)
Saving Throws
STR +2, DEX +5
Skills
Perception +4, Stealth +5
Senses
Darkvision 60 ft., Passive Perception 14
Languages
Common plus any one language
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Trained Sneak. The thug has advantage on Dexterity (Stealth) checks made to hide.
Actions
Multiattack. The thug makes two dagger attacks. If he uses his daggers to make a ranged attack he does so at disadvantage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Description
Lair and Lair Actions
Comments