Medium Humanoid (Any Race), Any Alignment
Armor Class 15
Hit Points 54 (10d8 + 10)
Speed 40 ft.
STR
11 (+0)
DEX
17 (+3)
CON
13 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
10 (+0)
Skills Acrobatics +5, Insight +5, Stealth +5
Senses Passive Perception 12
Languages any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2

Unarmored Defense. While the thug is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Martial Arts. If the thug hits a creature with an unarmed strike they can force the target to drop one item they are holding (DC 12 Strength save to resist), fall prone (DC 12 Dexterity save to resist), or become stunned until the end of the thug’s next turn (DC 12 Constitution save to resist).

 
Actions

Multiattack. The thug attacks three times; these attacks can be unarmed strikes or three dart attacks.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. 

Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

 
Reactions

Deflect Missile. In response to being hit by a ranged weapon attack, the thug deflects the missile. The damage it takes from the attack is reduced by 1d10 + 6. If the damage is reduced to 0, the thug catches the missile if it’s small enough to hold in one hand and the thug has a hand free.

 
Legendary Actions

 

 
Mythic Actions

 

 

Description

 

 

Lair and Lair Actions

 

 

Monster Tags: NPC

Miko

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