Small Humanoid, Chaotic Good
Armor Class 13 Leather
Hit Points 6 (1d8 + 2)
Speed 25 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws CON +4
Skills Perception +1
Senses Darkvision, Passive Perception 10
Languages Common, Sylvan
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Brave. Abernaki have advantage on saving throws against being frightened.

Nimble. Abernaki can move through the space of any creature larger than they are.

Lucky. Abernaki are extremely lucky. When an Abernaki rolls a natural 1 on an attack roll, ability check, or saving throw the Abernaki can reroll and must use the second roll.

Nocturnal. Abernaki have darkvision up to 60ft.

Actions

Multiattack. The Abernaki Warrior makes two ranged attAcks or two melee attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Shortbow. Raned Weapon Attack: +4 to hit, range 80/320ft., one target. Hit: 5 (1d6+2) piercing damage.

Description

Abernaki are a race of small anthropomorphic raccoons. They resemble halflings in many ways. They are kind, generous, and value community. They believe in “strength in numbers” but value personal freedom.


Abernaki Warriors make up the majority of the clan’s defenses. 

Previous Versions

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11/27/2020 5:47:52 AM
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Monster Tags: NPC

Habitat: CoastalForestGrasslandHillUrban

Illyunkas

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