Brave. Abernaki have advantage on saving throws against being frightened.
Nimble. Abernaki can move through the space of any creature larger than they are.
Lucky. Abernaki are extremely lucky. When an Abernaki rolls a natural 1 on an attack roll, ability check, or saving throw the Abernaki can reroll and must use the second roll.
Nocturnal. Abernaki have darkvision up to 60ft.
Multiattack. The Abernaki Warrior makes two ranged attAcks or two melee attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
Shortbow. Raned Weapon Attack: +4 to hit, range 80/320ft., one target. Hit: 5 (1d6+2) piercing damage.
Description
Abernaki are a race of small anthropomorphic raccoons. They resemble halflings in many ways. They are kind, generous, and value community. They believe in “strength in numbers” but value personal freedom.
Abernaki Warriors make up the majority of the clan’s defenses.
Previous Versions
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