Medium Undead, Chaotic Neutral
Armor Class 12
Hit Points 40 (4d10 + 10)
Speed 25 ft.
STR
14 (+2)
DEX
8 (-1)
CON
18 (+4)
INT
5 (-3)
WIS
7 (-2)
CHA
5 (-3)
Saving Throws CON +7, WIS +1
Damage Vulnerabilities Fire
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages it knew in life
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (2d6 + 3) bludgeoning damage.

spore explosion: exlosive attack: zombie sacrifices itself and explodes into a cloud of spores, the spore cloud extends out in a 10ft radius. Hit: (5d6 + 6) explosive damage, con 16 dc save, on sucsesfull save half damage. 1d4 humaniod corpses within rang of the spore cloud and including those that die from the explosion become infected with the spores and become spore zombies

Previous Versions

Name Date Modified Views Adds Version Actions
11/26/2020 4:36:23 AM
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Habitat: Urban

Rocket02025

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